The canvas and boards
A canvas is an infinite board where you lay out cards (images, video, PDFs, notes, and cards that point at real work in a project) and connect them with wires. It is where a studio thinks out loud together: moodboards, pitch decks, a breakdown with every shot laid out, a client walkthrough. A canvas is a window onto your project, never a second copy of it. Looking at it and rearranging it is always safe, and only a handful of named buttons ever change anything outside the board itself.
Two letters is enough, and it reads every chapter.
What is a canvas, and how do I make one?
Canvas in the top bar, then New. Right-click anywhere on the board and type what you want. Kadrenta has twenty kinds of card, covering plain content (Text, Title, Frame, an image, video or PDF), cards that pull in real project data (Shot card, Breakdown, Project data, Tasks, Split shot, Reviews), a few small tools for wiring things together (Compare, Export, Reroute, Gateway, Join text, Switch), and two for talking to each other (Comment, Drawing).
A card that pulls in project data never contains the data; it only refers to it. A Shot card does not hold a copy of a shot's name or status, it holds a link to that shot's row. So renaming the shot updates the card by itself, and nothing on the board goes stale.
Can playing with the canvas break my project data?
No, and it comes down to one rule that holds everywhere in Kadrenta: reading is free, writing is always a button. Dragging a card around, wiring two cards together, drawing a connection from a Breakdown to a Split-shot card: none of that touches your project. A wire only carries data forward. It never decides anything on its own.
There is one exception. A Send to review card takes a shot through a wire and, only when you press the button on the card itself, sends that version to review as a draft round. That is the same rule as everywhere else in Kadrenta: a draft first, publishing as a separate step. The wire says which shot; it never makes the decision for you.
Working on a canvas together
Everyone looking at the same canvas sees everyone else's cursor moving live, and the bar at the top says Only you, or names who else is there. There are two ways to draw on a board: a pen whose strokes fade away after fifteen seconds, for pointing at something while you talk it through, and a pen that commits what you draw to a permanent Drawing card, for something meant to stay. Ctrl+Z only ever undoes your own last change, never a colleague's.
Guide, the last item in the canvas bar, lists every gesture: drag the background to pan, Ctrl+scroll to zoom, shift-drag to select several cards at once, F2 to rename whatever is selected.
Who can see a canvas?
A canvas belongs to whoever made it, and starts out visible to nobody else. Not even the rest of the studio. From there you have two ways to bring people in: invite specific colleagues to work on it directly, or hang the canvas on a project (or a deal), which makes it visible to everyone on that project's team. Either way, a canvas is never open to "the whole studio" by default the way a project's task list can be. Someone has to be invited, or be on the project it hangs off.
What does a guest see?
Someone opening a share link with no Kadrenta account gets a read-only view. They can pan, zoom, and look. The first time they land on a shared canvas, a small popup walks them through the controls with a short animation (a mouse for a desktop visitor, a finger for a phone), so nobody has to send a client instructions along with a board link. What a guest cannot do is add a card, draw a wire, or change anything. A share link never grants editing, only looking.
A canvas can also carry a recorded walkthrough: a short screen recording a studio makes to talk a client through a board without being there live. That is a separate feature from the live cursors and pens above. Who can hear it and how long it is kept are outside this chapter.